D Programming Language
D is an object-oriented programming language that is, imperative, object-oriented, and multi-paradigm system programming language. It started off as re-engineered C++ though, over the years, it has been redesigned quite a bit to incorporate features of modern day programming languages like Java, Python, Ruby, and C#. Work began on D in 1999 when Walter Bright started off with improving C++ which lacked few paradigms like OOP and Metaprogramming that were a staple of modern programming languages.
A functional language was created on 2001. However, in 2005 Walter Bright happened to meet Andrei Alexandrescu who was also working on his own programming language (Enki). Both of their programming languages had significant upgrades and it seemed as if they were solving each other’s problems. So they started working together and by 2007, D1 or D version 1.0 was born.
Every person that is developing his/her programming language wishes to do something that has never been done before. D is by no means any different…or is it? Modern languages allow you to either write code fast or write fast code. Bringing the two approaches together has been a daunting task. And this is exactly what D has decided to tackle. So it’s been written for simplicity of programming while maintaining a high execution speed.
Anderi boasts of D’s modeling power, to elaborate, this means that programmers can easily replicate real world problems in D. So everything from a high volume transaction problem that banks face to automotive sensors and spark plugs can be replicated in D. So the simplicity allows the programmer to focus on the problem at hand rather than fiddle with all the constraints around approaching a problem.
The big blue actually employs Andrei Alexandrescu. Anderi, along with a team of programmers use Hack along with D built some of the programs behind the world’s biggest social network. For example, the program that goes through Facebook’s code in order to find errors was created using D and the same goes for the preprocessor that generates the core code.
Sociopathic is an advertising agency that was recently acquired by Tesco for $200 million dollars and their operation has been created using D.
3. ABA games
A lot of the games released by them make use of D1 which has been declared obsolete as 2012.
4. Remedy Games
They are the guys Max Payne, Max Payne 2, Alan Wake’s American Nightmare, Alan Wake, etc. they have a massive code base that is written in D.
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3 thoughts on “Introducing ‘D Programming Language’, for real world problems”
Please, some of us would like to DELETE things that rookie developers have placed in C++. We had Delta in 1980 (The Norwegian Computing Centre, Oslo – where SIMULA was “invented” and most of the OO theory you have today originates from), and you can study this. There are reasons for banning certain “construction modes” that is the reason for huge overhead and makes it impossible to write compilers for multi-processors. When you do not know, do not muck around. It all has a reason, and you are little motivated to study work done by others.
Just now, all is fine, but what you will need is to be able to code for multiple cores.
Please, consider the possibility of allowing new technology, there are enough freak-shows.
“When you do not know, do not muck around.” Worse words were never spoken. How do you think people learn? From experience. How do you gain experience? From doing things that you don’t normally do. Stop telling people “There are reasons.” Let them find those reasons on their own. They might discover a way to do something that surpasses your overly traditional way of thinking. If you don’t want to use something new, then don’t. But seriously, shut up.
The name is Andrei Alexandrescu.