Why Apple Wants People To Distribute Their Apps On App Store

The Cupertino powerhouse does its best to accommodate the app development community. At least, it seems that way at first glance. However, Apple does provide a number of resources that may streamline the creation and testing processes. The (relative) ease of access and transparency should also be noted. To learn how to code for Apple products, you need just go online; Apple provides a wealth of resources, including several tutorials.

Install the native Xcode development platform and begin to work with almost no limitations if you want to plunge into the programming world and move ahead with your own innovations. At the outset, there are no problems. They only appear when the application is complete or when the distribution is about to begin. If so, you’ll need a special “development account” or “licensing” before you can sign and share it publicly. Not to mention the fact that it won’t come for anything. The cost to subscribe to Apple Music for a year is $99. Why?


Developer license and the pricing

As was previously stated, a programmer who wants to sell copies of his program to the public must receive a developer license, particularly if he intends to target iPhone customers with his product. There is no alternative choice due to the restricted nature of Apple’s iOS. Only apps downloaded from the legitimate App Store may be downloaded on iPhones, but authentication or the abovementioned $99 cost is required to distribute software there.

So, Apple is really blackmailing app makers into paying for its services. Now, though, we’ll delve into the whys. One may argue that this price tag discourages scammers from attempting to submit a subpar product to the App Store. There is also persistent discussion about financial incentives for budding programmers. After all, some worry that software reliability might suffer if anybody could instantly post a program to the App Store, even a rookie whose invention may be more ideal. The group responsible for vetting new applications would likewise be overworked.


However, for a one-time payment of $99. Instead, newcomers will weigh the pros and drawbacks of buying a development license. We’ve already shown that writing code doesn’t cost anything. Therefore, the issue isn’t with creation; rather, it’s with the distribution. These factors almost probably contribute. Apple, like any other business, exists primarily to increase its bottom line. Almost without exception, programmers will be obligated to spend for programmer licenses in order to ensure a steady stream of revenue.

While rewarding programmers, the Cupertino behemoth may monetize its developer resources by charging for access.